AI Insights · Timothy · April 2024
Top 5 Hypercasual Games on iOS in Romania: Q1 2024
Explore the performance of the top 5 hypercasual games on iOS in Romania for Q1 2024, featuring trends in weekly downloads, revenue, and active users.
The first quarter of 2024 witnessed interesting trends in the performance of the top 5 hypercasual games on iOS in Romania. Here is a detailed look at the weekly downloads, revenue, and active users for each game.
Block Blast! from Hungry Studio started the quarter with weekly downloads of around 4K, which saw a peak of nearly 5K by the end of January. However, the downloads gradually decreased to about 2.6K by the end of March. The app had a strong presence in terms of weekly active users, starting at 14.2K and peaking at 18.6K in early February before declining to 15K by the end of March.
Water Sort Puzzle: Get Color by Zephyrmobile showed a steady increase in weekly downloads, starting at 1.7K and reaching over 2.5K in mid-February. The active users also saw a rise from 4.5K at the beginning of January to around 6.8K in mid-February. The weekly revenue remained modest, fluctuating between $56 and $79 throughout the quarter.
Super Slime - Black Hole Game from Supercent experienced significant growth in weekly downloads, starting at 459 and peaking at over 3K in mid-February. The active users followed a similar trend, growing from 828 to nearly 10K by the end of March. The revenue showed a gradual increase, peaking at $60 in early February and stabilizing around $40-$48 in March.
IQ Boost: Training Brain Games by Brightika saw a sharp decline in downloads from 5.6K at the beginning of January to just 370 by the end of March. Active users also dropped from 11.7K to around 5.4K during the same period. The weekly revenue fluctuated, peaking at $67 in early January but falling to negligible amounts by the end of the quarter.
Snake.io - Fun Online Snake by Kooapps maintained a steady performance with weekly downloads ranging from 691 to 1.8K. Active users showed an upward trend, starting at 9.4K and peaking at 11.3K in late February. The weekly revenue also saw an increase, reaching up to $144 by the end of March.
For more detailed insights and data, visit Sensor Tower.